/* * Copyright 2009-2017 NVIDIA Corporation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of NVIDIA CORPORATION nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __cuda_stdint_h__ #define __cuda_stdint_h__ // Compiler-specific treatment for C99's stdint.h // // By default, this header will use the standard headers (so it // is your responsibility to make sure they are available), except // on MSVC before Visual Studio 2010, when they were not provided. // To support old MSVC, a few of the commonly-used definitions are // provided here. If more definitions are needed, add them here, // or replace these definitions with a complete implementation, // such as the ones available from Google, Boost, or MSVC10. You // can prevent the definition of any of these types (in order to // use your own) by #defining CU_STDINT_TYPES_ALREADY_DEFINED. #if !defined(CU_STDINT_TYPES_ALREADY_DEFINED) // In VS including stdint.h forces the C++ runtime dep - provide an opt-out // (CU_STDINT_VS_FORCE_NO_STDINT_H) for users that care (notably static // cudart). #if defined(_MSC_VER) && ((_MSC_VER < 1600) || defined(CU_STDINT_VS_FORCE_NO_STDINT_H)) // These definitions can be used with MSVC 8 and 9, // which don't ship with stdint.h: typedef unsigned char uint8_t; typedef short int16_t; typedef unsigned short uint16_t; // To keep it consistent with all MSVC build. define those types // in the exact same way they are defined with the MSVC headers #if defined(_MSC_VER) typedef signed char int8_t; typedef int int32_t; typedef unsigned int uint32_t; typedef long long int64_t; typedef unsigned long long uint64_t; #else typedef char int8_t; typedef long int32_t; typedef unsigned long uint32_t; typedef __int64 int64_t; typedef unsigned __int64 uint64_t; #endif #elif defined(__DJGPP__) // These definitions can be used when compiling // C code with DJGPP, which only provides stdint.h // when compiling C++ code with TR1 enabled. typedef char int8_t; typedef unsigned char uint8_t; typedef short int16_t; typedef unsigned short uint16_t; typedef long int32_t; typedef unsigned long uint32_t; typedef long long int64_t; typedef unsigned long long uint64_t; #else // Use standard headers, as specified by C99 and C++ TR1. // Known to be provided by: // - gcc/glibc, supported by all versions of glibc // - djgpp, supported since 2001 // - MSVC, supported by Visual Studio 2010 and later #include #endif #endif // !defined(CU_STDINT_TYPES_ALREADY_DEFINED) #endif // file guard