Contents
Initialisations
[v, f] = createSoccerBall;
f = triangulateFaces(f);
mesh.vertices=v; mesh.faces=f;
planeOrigin = [-0.2 0 0];
planeNormaL = [-1 0 -1];
plane = createPlane(planeOrigin, planeNormaL);
[above, inside, below] = cutMeshByPlane(mesh, plane);
figure('color','w'); axis equal; hold on; view(3)
drawMesh(above, 'FaceColor', 'r');
drawMesh(inside, 'FaceColor', 'g');
drawMesh(below, 'FaceColor', 'b');
drawPlane3d(plane, 'FaceAlpha',.7)
drawVector3d(planeOrigin, planeNormaL)
[aV, aF, iV, iF, bV, bF] = cutMeshByPlane(mesh.vertices, mesh.faces, plane);
figure('color','w'); axis equal; hold on; view(3)
drawMesh(aV, aF, 'FaceColor', 'r');
drawMesh(iV, iF, 'FaceColor', 'g');
drawMesh(bV, bF, 'FaceColor', 'b');
drawPlane3d(plane, 'FaceAlpha',.7)
drawVector3d(planeOrigin, planeNormaL)
[aV, aF] = cutMeshByPlane(mesh.vertices, mesh.faces, plane,'part','above');
figure('color','w'); axis equal; hold on; view(3)
drawMesh(aV, aF, 'FaceColor', 'r');
drawPlane3d(plane, 'FaceAlpha',.7)
drawVector3d(planeOrigin, planeNormaL)
[iV, iF] = cutMeshByPlane(mesh.vertices, mesh.faces, plane,'part','in');
figure('color','w'); axis equal; hold on; view(3)
drawMesh(iV, iF, 'FaceColor', 'g');
drawPlane3d(plane, 'FaceAlpha',.7)
drawVector3d(planeOrigin, planeNormaL)
[bV, bF] = cutMeshByPlane(mesh.vertices, mesh.faces, plane,'part','below');
figure('color','w'); axis equal; hold on; view(3)
drawMesh(bV, bF, 'FaceColor', 'b');
drawPlane3d(plane, 'FaceAlpha',.7)
drawVector3d(planeOrigin, planeNormaL)
above = cutMeshByPlane(mesh, plane,'part','above');
figure('color','w'); axis equal; hold on; view(3)
drawMesh(above, 'FaceColor', 'r');
drawPlane3d(plane, 'FaceAlpha',.7)
drawVector3d(planeOrigin, planeNormaL)
inside = cutMeshByPlane(mesh, plane,'part','in');
figure('color','w'); axis equal; hold on; view(3)
drawMesh(inside, 'FaceColor', 'g');
drawPlane3d(plane, 'FaceAlpha',.7)
drawVector3d(planeOrigin, planeNormaL)
below = cutMeshByPlane(mesh, plane,'part','below');
figure('color','w'); axis equal; hold on; view(3)
drawMesh(below, 'FaceColor', 'b');
drawPlane3d(plane, 'FaceAlpha',.7)
drawVector3d(planeOrigin, planeNormaL)